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Fran Bow [Review of the game]

“Fran Bow” is a unique game, as it is an ideal combination of the best representatives of classic quests and atmospheric horror. From the first there are interesting riddles, a variety of locations, bizarre characters and dialogs familiar to all fans of the genre in no way complicated gameplay. From the second – an intriguing gloomy plot, a setting of a dark fabulous horror story and really frightening images.

Visual style resembles illustrations for fairy tales, made in a slightly more grotesque style. There are both cute fantasy creatures and scenery, saturated with soul and kindness, so blood in large quantities, dead, oppressive and understandable images, dark figures. The game skillfully balances in these two components, remaining with all its adulthood a children’s fairy tale, visible only by the eyes of our eleven -year -old heroine. This is what gives the game that very uniqueness that distinguishes it against the background of many other representatives of the genre. The plot here is also deep and thought out, light fairytale moments do not at all interfere with perception for an adult, but rather add glasses to the atmosphere and admiration for how thoughtful this unreal is thought out. It is strange that such a game did not give rise to hype and did not become the basis for a bunch of canpiral theories, which are honored by horror thousands of times less terrible and thoughtful or generally children’s cartoons.

The music in the game is amazing, from frightening howls and embabants to calm and peaceful. Sounds are juicy and complementing the picture with an additional layer of atmosphere. For all the triviality of the gameplay of the quest component, to solve the riddles exciting, to monitor the plot is no less interesting, and even amazing how one can link with the other and create a complete and related picture from the seemingly mixed fabulous creatures, talking animals and demonic bloody fogs. I personally did not notice any miscalculations when passing.

The main character is sweet https://sistersitescasino.co.uk/casinos/royal-valley-casino/ and innocent, I want to worry about her. Other creatures of its imagination and really existing creatures are also interesting in their design and diversity, especially when this is due to the possibility of solving puzzles. There is something charming in the game, where the sweetest and fairy-tale people and dead are cramped. The plot is entertaining and open for interpretations, especially if you immerse yourself in reading various books and notes that fall on the way.

As a result, if you like the topic of quests, and you are not confused by the appearance of disgusting deformed bodies with the skin, turned inside out, “Fran Bow” is definitely for you. Personally, I received a lot of various emotions from passing, and I do not regret anything. Well, if suddenly anyone is interested in how exactly here the corner-component is the presentation, then the presentation reminded me of “Silent Hill”. A pure atmosphere without frantic screams right in headphones and terrible surrender, for a second flickering in front of the screen. Everything exclusively on the atmosphere and images. And this is an undoubted and huge plus

The best comments

I, slowly and with the plugs passed in 9 hours. Although during the recharging the game flies instantly if dialogs are discouraged

Here I am about the same. Really Silent Hill mixed with Alice in Wonderland. I got really a lot of pleasure, playing it

The well had the biggest effect on me when I thought that maybe she was just sitting in a well and that’s it. With corpses, brr.

And almost everything rolled to me the same way, as I went through the game in one breath. Although from the bright I can recall the alternative incarnations of the main character who appeared periodically, and as it was later said that she was, but from other realities. It was especially terrible to see what would happen if it was in the place of a flying car ..

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